State of the development in June 2016 + pre-session this Friday

Posted by Erhune almost 2 years ago

Who would believe it? We are finally reaching a (quasi) playable version of Gangs of Space!

Visuals

Grouroux has completed the design of all the little special effects here and there. They don't seem much, but they allow the player to understand what's going on, so they are actually very important gameplay-wise! And... THEY ARE EVERYWHERE!!!

Here are a few examples, from dozens of them:


Resistron X3, a new active item which gives temporary resistances


The Nanobot item, ie. a heal


One of the 6 transmuter effects, here energy => shield


The Reboot subsystem, that reduces all other cooldowns


The level up effect that destroys enemies around


The impact effect on a Gemeter ship


The new bullets for the various Gemeter weapons, with some potential debuff effects of the Solid Weakening or Gluons subsystems

I'm not going over all the items, subsystems, debuff effects, the trails, the wrecks, the drops...

Grouroux has also updated some space structures that some of you already knew:


Gates


The Motherbase

Programming

On my side, I mostly followed Grouroux's work by implementing all the stuff that "does" these FX, including the emission, synchronization among the players, the modification depending on various gameplay settings, and so on.

I also started writing new IA blocks that will be used to implement the behaviours of the enemy variations. Grouroux fixed the game design of these variations a few months ago, but we decided to do a first pass of balance with only the basic enemies, before implementing the variations a bit later. Well, at least the code is ready for that!

Also, some final touches to a few interfaces, for example the small warp button that has been added among the other shortcuts:

And since I finished all that while Grouroux was still stuggling with his FX, I even implemented the Trophy system, which is a way to unlock subsystems for each ship class by performing various actions. This was supposed to be implemented in the next version, but wel... it's already done!


The UI, though, is not done AT ALL...

And while I was doing all that, Grouroux managed to steal commit #4000 from me. Damn! I was litteraly thinking about what special thing I could commit to celebrate the milestone, and I received this screenshot:

Finally, I spent a few days on the game servers to update all our scripts, clean the databases, test that all is working (at least in broad stokes...). Which leads us to:

Test sessions!

So, since the game is reaching playable state again, we will finally be able to resume alpha test sessions very soon!

As a starter, this Friday, June 10 during our Twitch devstream (probably around 10:00-ish GMT), we will do a first pre-session with the viewers of our channel. Don't expect a polished experience, this is in order to dig out the main issues. But if you have a gangsofspace.com account (create one, it's free!), feel free to come by and you'll be welcome on the server!

Depending on how this first try goes, we will announce a first "true" series of test sessions (over a few days at least) just afterward.

And finally, if you planned to spend your summer time at the beach, cancel all your plans! We announce today that we will do A TON of test sessions, devstreams, new versions and new content during the months of July and August. Mark the dates on your calendars!

#

 
 

STATUS

Server status: ONLINE

 
 

GALAXY

Undecim Vaporis
Started: February 25, 2018
Enemy forces in this Galaxy:
PirnatPirnat1,117,112 (11%)
Estimated remaining time: 1 week, 4 days, and 3 hours
 
 

R.I.P.

Commander matias-sensei of edhear
May 24th, 2018 23:45 #
 
 

TOP GRIND

PlayerSector Points
#1Defyant melcol549,010 SP
#2Krypton JayJayYT489,773 SP
#3Krypton Qareca453,955 SP
#4Sarkasterados Sarkast375,451 SP
#5LadderUp Skyward ShurikosanBlackCato371,363 SP
#6LadderUp Skyward Agent Kawaii312,505 SP
#7LadderUp Skyward Skyward291,284 SP
#8Defyant Rhodezz239,608 SP
#9Defyant TheTool214,100 SP
#10LadderUp Skyward Xmt178,897 SP
 
 

TOP SKILL

PlayerSector Points
#1Defyant TheTool53,384 SP/h
#2Excellencies Queuetewig33,224 SP/h
#3KGB GangsOfZones31,809 SP/h
#4Defyant melcol29,469 SP/h
#5LostConnection VmokomokoV29,043 SP/h
#6Defyant Rhodezz27,228 SP/h
#7Oblivion magma24,765 SP/h
#8Krypton JayJayYT21,543 SP/h
#9Krypton Qareca20,196 SP/h
#10LadderUp Skyward Agent Kawaii18,866 SP/h
 
 

TOP GANGS

GangConquest Points
#1LadderUp Skyward LadderUp Skyward536,016 CP
#2Krypton Krypton495,509 CP
#3StarTrek StarTrek393,413 CP
#4Defyant Defyant286,674 CP
#5OG CLAN OG CLAN221,851 CP
#6Conclusion Conclusion190,228 CP
#7Kindom Of Flame Kindom Of Flame145,688 CP
#8Flying Pirates Flying Pirates136,081 CP
#9Shadow Raiders Shadow Raiders85,680 CP
#10Low Tier Mains Low Tier Mains83,907 CP