Death to the permadeath & patch 0.31.11
Death to the permadeath!
Gangs of Space has been designed from the beginning to be a permadeath game (even before we introduced the “roguelite” elements like subsystems; our inspiration is taken mostly from old arcade games).
Even though we - and many players - like it this way, it is true that losing a ship can be a demoralizing experience for a new player. So today, we’re introducing a permadeath protection designed to help beginners without changing the fundamental high-level game for experienced players.
From now on, newly built ships will be equipped by default with a new passive item: the Auto-Warp. This item warps you back automatically to the Motherbase when you would have taken a fatal hit, but it comes with a few drawbacks:
- since it is a passive item, you cannot equip another item that would have given you nice passive bonuses;
- it lowers all Sector Points (SP) and Credit gains by 25%;
- it prevents you from warping to T5 or T6 systems.
You can remove this item at any time (and we encourage experienced players to do so!), but it will be destroyed in the process.
New base skins
To add some visual variety, all ships are now created randomly with one out of 3 base colors.
Of course you can still customize your ship at any time (for free) in the Skin Shop.
10 new music tracks!
Alex, the composer of the soundtrack of Gangs of Space, has been touched by all your positive feedback about his compositions. So he has graced us with 10 more tracks, which triples the amount of music we now have in the game!
You can discover these new tracks everywhere, from an alternative Motherbase ambiance to different music for all 6 tiers, and even some music on the death screen! (another good reason to un-equip your Auto-Warp!)
As usual, all the details of the patch are available in the changelog.
A wiki full of treasures
Thanks to a growing team of motivated players, the Gangs of Space Wiki is now full of useful information:
Items, ships, subsystems, drops, enemies… all there, ready for your eyes!
There is still a lot of translation work though, so if you speak another language like Spanish, Russian, Chinese, German, Portuguese… then join the Wiki team on Discord! You will be more than welcome!
A new Conquest: Cinquo Vaporis Galaxy
The Empire has started the construction of a new Motherbase in Cinquo Vaporis Galaxy. Enemy forces have been evaluted to about 17,000,000. Get ready for the cleaning, and maybe the Empire will reward the most valorous of you!
Summary of the previous Conquest
Shark Investor Pack
The Imperial Bank has computed dividends for the conquest of Quatro Vaporis Galaxy. Each Share will be awarded dividends of 168 Credits, for a total of 8,400 Credits for the 50 Shares of the Shark Investor Pack.
Congratulations to all players that exterminated the Pirnat faction in 1 week, 12 hours, 18 minutes, and 7 seconds.
The players and Gangs that will receive Imperial awards for this Conquest are:
A last glimpse of Quatro Vaporis Galaxy accompanied by a group picture of the winning Gang:
End of third conquest & patch v0.31.9
Hello everyone! Here is your now-habitual point on the recent activity in Gangs of Space…
END OF THIRD CONQUEST
Galaxy Tertio Vaporis has been conquered in 10 jours, 11 hours, 1 minute et 6 seconds!
On the ladder side:
- DJOKKATAJA wins the TOP GRIND with a very impressive score of 1,174,894 SP. A new record! But Zed is just behind… on purpose, maybe?
- Because on the TOP SKILL side, Zed improves his previous best score, and reaches almost 33K SP/h! Jhirin and kragnir beat their previous records too, but it wasn’t enough this time.
- On the TOP GANG, 8-bit Warriors get their first victory, pushed by their leader and their very active members. They almost reach the previous record set by Meta in the previous Galaxy!
During this Conquest, we have banned 15 accounts for cheating. We remind everyone that modifying the game client or the game memory is forbidden by our Terms of Service. It is a question of common sense: let’s keep a pleasant environment for everyone to play and compete in!
The wiki.gangsofspace.com grows bigger and bigger, with new info coming every day, and translations in French and Russian starting to pop in. If you can write decent Chinese, Polish, Spanish, Portuguese, German, Japanese, or any other language spoken by a part of the Gangs of Space community, why not contribute to the effort?
On the Steam side, we celebrate today our 1 month release anniversary! With 10 versions published during this period, almost one every 3 days! On your side, you’ve left 216 evaluations, 78% positive. Thanks a lot!
We are pushing a lot of small updates these days, of course to fix problems that have been reported to you, but also to improve the way we convey information in the game. We’re very happy to see that the community has stepped in to help newbies understand the game better, but we need to do our part, and make the game more easily understood!
We have also worked a ton on “invisible” tasks in the background, including server optimization. If you haven’t tried v0.31.8, you’ll be surprised by how much pleasant the game is to play without all these pesky server lags that plagued us since the release!
Today, along with the new Conquest we are releasing v0.31.9 that revamps the ingame ladder interface, and a lot of quality-of-life improvements. Check out all the details in the changelog!
SHARK INVESTOR PACK
How many dividends will our Shark Investors earn for the conquest of Tertio Vaporis?
The latest data from the Imperial Bank shows that each Share will receive a dividend of 312 Credits, which means 15,600 Credits for the 50 Shares of the Pack Shark Investor.
Thanks to kragnir for remembering to take a end-of-galaxy souvenir picture, since we couldn’t be there on time to take one. Bye bye Tertio Vaporis!
End of second conquest & patch v0.31.5
Congratulations all, you have eliminated 15,000,000 Pirnats points in 7 days, 6 hours, 13 minutes and 30 seconds!
OVER THE TOP
Without further ado, let’s examine the top of the ladders:
On the TOP GRIND, Zed sets a new record with 576k SP. Congratulations!
On the TOP SKILL we also find Zed. It’s the proof of a great talent! With 27k SP/h, he will be quite the challenger to beat. Will kragnir, Jhirin or Brotspinne, who also show promising results, manage to reach his level?
The TOP GANG, has been swamped by Meta who entered the competition and left no hope to the other Gangs. With 1,484,800 CP, they have annihilated almost 10% of the Pirnat forces all by themselves! Our previous champions Esports drop to #4, while the 8-Bit Warriors show great promises for the future conquests!
And finally on the Steam side, we have reached 180 evaluations. Your honest opinion is always appreciated, and can help other players to better understand Gangs of Space!
Here are the main changes of the new version, along with the start of the new Conquest:
- Collected Credits and blue DNA strands have been re-designed visually to be more readable.
- Private messages have been re-enabled: use /w
- Some balancing to the Astrolax class:
- The energy cost of S-Link has been adjusted to the one of Y-Link.
- Structure Wave radius has been greatly increased.
- The Stolers armaments now also provide a significant passive damage bonus.
- Kamikazes Hunter spawns have been limited in T4 and T5 systems.
- Many bug fixes and various small improvements.
For all gritty details, you can read the changelog on the forum.
SHARK INVESTOR PACK
“End of Conquest” means “dividends time” for Shark Investor Pack owners!
The Imperial Bank has computed the total cost of the conquest of Secundo Vaporis Galaxy, and determined that each Share will receive a dividend of 369 Credits, meaning 18,450 Credits for the 50 Shares of the Shark Investor Pack. Thank you for financing our glorious Conquests!
Also note that the history of your dividends is now visible on your account management page on this very website!
A few shots of the last moments in Secundo Vaporis Galaxy. See you in Tertio Vaporis!
End of the first conquest & patch v0.31.4
Congratulations to all players and all Gangs: you conquered the Primor Vaporis Galaxy in 8 days, 7 hours, 36 minutes and 28 seconds!
OVER THE TOP
Let’s have a look at the final ladders:
- On the TOP GRIND, we have a new Commander imposing his style: Touch Me wins by a fair margin his title and his champion skin, with over 400,000 SP. Congratulations!
- On the TOP GANG ! Esports get their first victory thank to a flawless teamwork. We say on the game Discord channel that this ladder was very fierce, and not only for the top 10 spots! Congratulations to everyone!
- And finally, for the new TOP SKILL, Roix shows us that experience acquired over years of alpha versions still make him the top dog. With a peak of over 25k SP/h, he dominates the ladder by far.
With this first conquest on Steam Early Access, many new players have joined the ranks of the Empire and are learning all the mechanics of the game very fast. Next Galaxy should turn out very competitive indeed!
STATE OF THE GAME
It is for us a great emotion to see the servers so full of players all the time, for the first time of the existence of the game. From the bottom of our heart: THANK YOU! We’ve spent years working on this game, and seeing so many people enjoying it for real is giving us the energy to move forward with the game.
Speaking of moving forward, some words about our next steps.We are globally satisfied with the state of the game, but we have seen how hard it is for many players to understand the game, or some parts of it. We plan on putting a lot of efforts over the next weeks to improve the situation, and have already started to work on a FAQ here: https://www.gangsofspace.com/faq
The Discord community has also started to work on a wiki to give more details, with specific numbers for every aspect of the game. Join them if you want to help the effort!
Over the past week, we have been having between 150 and 250 players online almost all the time. This makes the universe alive, with always something to do. We had to fix a few things on the server side to handle the load. This invisible effort continues every day, and will probably continue all over the duration of the Early Access. Thank you for bearing with the small bugs and slowdowns, and be assured that fixing that is always at high priority on our list.
On the Steam side, we’ve passed 100+ evaluations with 81% positive. Don’t hesitate to add your voice to the crowd, that’s how more players will know about Gangs of Space!
We have deployed v0.31.4 along with the opening of the new Galaxy.
The main visible change of this version is the complete overhaul of Credit gains. We changed the Conquest rewards in v0.30 a few months ago, and we were a bit too conservative on the gains of the new system. Now that we have more data to back up our design, we have increased the Credit rewards of conquest quite significantly, especially in lower Tiers.
We also added a feature where every time you unlock a new ship, you will gain the amount Credits necessary to build this ship. For example, when you unlock the Gemeter DX, you will now receive 10,000 Credits. We have applied this retroactively to all already unlocked ships.
For more details, you can read the complete changelog.
If you bought a Shark Investor Pack, now is the time to figure out how many Credits your Shares have produced!
After a complex calculation by the Imperial Bank, we have determined that every Share will receive a dividend of 202 Credits.
But as a celebration of the first Conquest, and because the lowered Credit gains have impacted the amount of total Credits spent, we have decided to double this amount. You have thus received 404 Credits per Share, which means 20,200 Credits for a 50 Share Investor Pack.
Stay tuned for the next Conquest. Hopefully, with the increase of Credit gains brought by the new patch, dividends might rise even further!
A MMO IS A COMMUNITY BEFORE ANYTHING ELSE
A last memory of Primor Vaporis before leaving for a new adventure:
Steam Early Access release on August 10th!
It is our great pleasure and honor to finally announce that Gangs of Space will be released on Steam Early Access this Thursday, August 10!
Gangs of Space lived many lives and undertook many changes. We hope that the journey was an interesting one to witness, even though it was way longer than everyone could have expected - us included!
Free to Play & Packages
So… Let’s take a moment to explain the definitive pricing model of Gangs of Space.
The game will release as Free to Play. Everyone will be able to download it on Steam, and access the entierety of the game content (all items, all ships, all enemies, all areas…). The only “limitation” for free account will be inventory & Hangar space: 10 item slots in the Warehouse and 2 ship slots in the Hangar. This is very reasonable to discover the whole game.
If you want to support the development of the game, we will sell 3 packages as Steam DLCs: $10, $30 and $60 (or the equivalent in your country’s currency). These packs will contain Warehouse & Hangar slots, exclusive Skins, Credits, and a few bonuses like titles or the ability to name some content of the game.
Here is a visual summary of the content of all 3 packs:
As you can see, we don’t want Gangs of Space to have any Pay-to-Win elements, or become a virtual casino: no powerful exclusive items, and no keys to unlock random loot boxes
Spread the word!
Whether you are a Gangs of Space fanatic or are just having some casual fun from time to time, we hope that the game will continue to bring you some good time.
And since the game will be completely free to enjoy, don’t hesitate to send this page to all your friends, and create a Gang together: Gangs of Space on Steam.
End of Alpha 0.30
Unscrew your guns, unplug your shields, clean your warehouses... the Alpha 0.30 session is over.
How it went?
We are very happy with the results of this session. A lot of you came to play, and seemed to enjoy the game quite a lot judging by the insane play times!
The competition for the ladders was fierce, and the game was much more pleasant to play than previous versions, in great part because there were always other people to play with. Finally, it felt like a real online game for more than a few hours!
We are definitely on track for the Steam release next version, and I think Grouroux and I will be able to sleep a bit better until then!
A few numbers
- Connected players: 490
- Peak players: 81
- Average play time: 7 hours per player
- Ships lost: 1,124
- Pirnats killed: let me read that right... 1,900,926... well.. that's a lot!
- Bosses killed:: 879
- T1, T2, T3 systems conquered: 844
- T4 systems conquered: 180
- T5 systems conquered: 36
- T6 systems conquered: 24
- Total DNA collected:: 1,594,887,370
- Total Credits collected: 3,153,863
- Best crew: level 47
Your opinion matters a lot!
More than ever, your feedback is important to us, especially fom new players (or those who didn't play for a long time).
- What kind of game did you expect BEFORE playing, and AFTER playing? (you can cite other games you find similar...)
- How smooth was levelling your first ship to level 10?
- Did you have trouble figuring out some game mechanics? what would you have liked better explaied to you?
- What did you like and hate most?
- Did you feel discouraged at some point? did it make you stop playing?
Alpha 0.30 - The Empire has prevailed!
Congratulations to all players and Gangs: you exterminated the Pirnat faction of Galaxy Alpha-30 in exactly 4 days, 22 hours, 59 minutes and 32 seconds!
On the individual side, Roix get his first title of Champion! Now, after participating to many Alpha sessions, he can finally backup his very famous "modesty" with some real achievements
Tigibon, a returning "old" player, came back staight to the second position. We checked our records, and it seems he's our longest still-active player!
Robokami reaches third place, and proves that Gangs of Space can be mastered to the highest levels even by a new player.
At fourth position, the leader of HowlingDragons Ernislav leads the group of 6 players that fought vaillantly and came pretty close to the podium. With barely 10,000 points between the #5 and #10, the competition was really intense!
On the Gang side, the fearsome HowlingDragons earn their first place after a very intense battle against their rivals. Even though they didn't place any player in the player top 3, they showed that for the Gang ladder, it's actually teamwork that prevails. Congratulations to them!
Thanks to the good individual performance of their members Tigibon and Robokami, Les Cochons Volants reach a very close second place. Mark their name, we will probably see them again in future Galaxies!
In third position, Supremacy Inc are pulled by the performance of their most active member Roix.
Then, the thanatonautes managed to place two members in the individual top, but it wasn't enough to close the gap with the other 3 "big" Gangs and reach the podium. They stop at a very honorable fourth position, along with 5 other valliant Gangs.
END OF SESSION
We have been a bit caught by surprise by the sudden acceleration of the conquest after a few days, so we have decided to leave this Galaxy open until Monday, June 26.
For now, the game will continue to be playable normally, and the ladders will continue to update, but no further rewards will be given to top players & Gangs for this session.
We have given the skin rewards to individual players in the top 10, and to all members in top 10 Gangs. Send us pictures of your most beautiful ships in their new shiny paintings!
Title rewards will be coming at the end of the session.
YOUR FEEDBACK IS PRECIOUS TO US!
We've received a ton of very useful feedback from you. Keep it coming! We need to make the next version the best one ever, to storm the world with our Steam release!
Thank you all for your participation! It has been great to see you enjoying the game these past few days, and it seems we are on the right track!
Disabling Gang invites temporarily
You have probably seen it: the opening of the server for this 0.30 session has been a bit rough. Good news though: thanks to the helpful reports of many players, we've identified the issue quite quickly: it was Gang invites. I've disabled them for now, and I'm trying to do a proper fix as fast as possible.
Second good news: since I've disabled the invites, the server has been very stable. Even on very intense fight systems, we're only reaching 10~15% of a core. We need a lot more players if we want to crash it for real ^^
Thank you all for your patience and your participation.
Edit (3 a.m.): Gang invites have been re-activated.
Preview of Alpha v0.30
I hope you've not forgotten that the next Alpha session is starting this Friday, June 16! And it will be open to everyone, so feel free to bring all your friends!
Get unique gifts!
Since this session will probably the last one before our grand release on Steam, we are celebrating by offering unique commemorative content to all participants.
It is a way for us to say THANK YOU for walking with us for so many years on this long and difficult road called "indie game development".
Every player who logs in during the session will be rewarded with a title "I was here before" thay you can opt in to show in game. Keep it to show off in front of the future generations of Gangs-of-Spacers!
In addition, we added unique commemorative skins for Gemeter and Astrolax ships. You will need to reach level 10 during the session with repectively a Gemeter R and an Astrolax 500mg to unlock them. And of course, you'll get to keep them for all future versions of the game!
Conquering the first Galaxy: Alpha-030!
We didn't announce an end date for the session for a very simple reason: for the first time, we will let you rampage across the Galaxy until the Pirnat faction is totally exterminated! (Of course, since it's the first time, we might make some adjustements, so that the conquest takes about a week in total.)
Then, at the end of the conquest, we will give our first rewards to the top players and Gangs:
Four special skins (Gemeter and Astrolax), respectively for:
- the top player
- the 2nd player
- the 3rd player
- the 4th to 10th players
Another four special skins (Gemeter only, but including unique trail colors!), respectively for:
- all members of the top Gang
- all members of the 2nd Gang
- all members of the 3rd Gang
- all members of the 4th to 10th Gangs
We'll also have corresponding titles for all winners.
So... get ready to conquer!
New conquest system
Good news: we've improved the conquest system A LOT!
Sectors now contains zones that you must stay inside to conquer. The bigger the zone, the longer it takes, but the more Sector Points it will give. Having to stay inside the zone to be efficient leads to new... "interesting"... gameplay situations, shall we say ^^
Oh, and of course these zones can have positive or negative effects on your ship, so be careful!
This new mechanism makes the game a lot more dynamic (and stressful), and has wide repercussions on many parts of the game. We won't spoil it all here, but suffice to say that it gives an even bigger impact to your skill as a player, which is one of the main goals of Gangs of Space!
Five Pirnat bosses + special items
Finally, they are here, and they are not happy to have been left out for so long!
Introducing a whole family of big nasty Pirnat bosses:
But you have to face them if you want a chance to grab one of these rare and powerful items with special affixes:
Say hello to the complete Gemeter and Astrolax families!
The Astrolax family is now complete with the introduction of the bigger Astrolax 1g and Astrolax 2g.
All three Gemeter-class ships have also been completely revamped, will all their subsystems and abilities re-done and re-balanced. Prepare to unlock!
An unlock tracker to show what you can unlock using your current ship!
A compact mode for the inventory, so you can always keep an eye on your stuff while fighting. Also note the ability to directly recycle items, and send them to your Warehouse without leaving the conquest!
A progress report when you come back to the Motherbase after doing some hard work!
Notifications about important stuff happening to you!
And much more...
- Replays of your most magnificent deaths that you can upload online with a custom message...
- Credit rewards when you die.
- The ability to buy level 10 ships directly in Credits.
- The ability to cancel warps with the ESC key.
- More information on your ship information panel.
- Vastly improved client performance.
- A ton of rebalancing on items, enemies, abilities...
And even more...
Here is the complete changelog of this version if you want even more details.
This version is very important to us, since it is the first that we can call "feature complete" (even if there is a ton more we want to add at some point!). So, after you play for a while, tell us: what do you think need improvement before the Steam release?
Alpha-test v0.30 starting Friday, June 16
It is with great joy (and quite some stress!) that we are announcing that the next Gangs of Space alpha-test session with start this Friday, June 16, 19:00 UTC. It will continue until the complete conquest of the test Galaxy (expect a few days).
And another good news: this time, all players with a Gangs of Space account are invited!
The objectives of this test session are:
- Test all the game mechanisms, including: bosses, the new conquest system, 2 full ship classes.
- Try to push the server to its limits!
- Establish the list of the last modifications necessary before the Steam Early Access release.
Yes, you've read correctly: Gangs of Space on Steam, it's coming soon! Hopefully, we'll gather all required data on this version, and the next version should be THE ONE! Cross your fingers for a release this Summer!
Server status: ONLINE
|#2||Trippa Snippas||89,141 CP|
|#3||D3atH BriNGerS||75,413 CP|
|#5||Les Gentlemen||63,800 CP|
|#9||Space Murder||38,706 CP|