Alpha-test v0.28 on Thrusday, August 18 for 48h

Posted by Erhune almost 2 years ago

We've been hard at work on the v0.28 of Gangs of Space for 4 weeks now, and it has turned into a much bigger version than we thought.

But we are getting close to finishing, and we can already announce the date of the next alpha-test session: it will be start on Thursday, August 18, 8:00 GMT for a duration of 48 hours. As usual, we will kick it off on our Twitch channel, so if you don't have an access key yet, feel free to come and ask one there!

And so... What are the new shiny things this time?


The support-type Astrolax are back, with a whole slew of medicine-name-inspired subsystems to heal everyone in a thousand ways!

New Gemeters

Pimp up your old Intel processor... humm... I mean old Gemeter by upgrading to the brand-new SX and DX series, with more arithmetic coprocessors, and more importantly more guns!

To support these new ships, we've completely re-design the ship builder interface too:


Want to shine in the deep space as a very unique and precious snowflake? The skin customization workshop is here for you! For a very modest amount of Credits, your space life can turn into a rainbow of colors!

Content Unlock

All this new content is locked behind a slew of tasks you have to perform:
- Advanced ships classes will require you to level-up basic ones to max-level.
- Subsystems will require you to kill stuff and collect DNA (among a number of things).
- Skins will unlock while you unlock the subsystems of each ship class.

How much can you unlock during this test session?

Reviewing all the subsystems

We didn't like the many constraints of using active items and skills while juggling with energy and cooldowns. So we've changed everyting at a very deep level, and implemented a bunch of new ways to use energy. The goal is simple: make the game more dynamic, and allow you to use skills and items more often. We need you to tell us what you think of the new system, which is critical for an action-based game like Gangs of Space.

Reset the accounts

Because of all that has changed, and because we need a fresh start to measure how fast players can progress into the game, we have to delete all the ships from the past 2 versions.

Of course, this won't affect your amount of Solars (formerly known as Caps) and other pre-order bonuses. We are not touching the titles and Gangs, either.

As explained in our Alpha F.A.Q., we anticipate to have to take these measures from time to time during the Alpha period. But don't worry, such things won't happen anymore when we reach the Beta status!

...and that's not all!

The complete list of changes is available in the changelog on the forum.

See you this Thurstday or Friday in the game!




Server status: ONLINE



Undecim Vaporis
Started: February 25, 2018
Enemy forces in this Galaxy:
PirnatPirnat1,117,112 (11%)
Estimated remaining time: 1 week, 4 days, and 3 hours


Commander matias-sensei of edhear
May 24th, 2018 23:45 #


PlayerSector Points
#1Defyant melcol549,010 SP
#2Krypton JayJayYT489,773 SP
#3Krypton Qareca453,955 SP
#4Sarkasterados Sarkast375,451 SP
#5LadderUp Skyward ShurikosanBlackCato371,363 SP
#6LadderUp Skyward Agent Kawaii312,505 SP
#7LadderUp Skyward Skyward291,284 SP
#8Defyant Rhodezz239,608 SP
#9Defyant TheTool214,100 SP
#10LadderUp Skyward Xmt178,897 SP


PlayerSector Points
#1Defyant TheTool53,384 SP/h
#2Excellencies Queuetewig33,224 SP/h
#3KGB GangsOfZones31,809 SP/h
#4Defyant melcol29,469 SP/h
#5LostConnection VmokomokoV29,043 SP/h
#6Defyant Rhodezz27,228 SP/h
#7Oblivion magma24,765 SP/h
#8Krypton JayJayYT21,543 SP/h
#9Krypton Qareca20,196 SP/h
#10LadderUp Skyward Agent Kawaii18,866 SP/h


GangConquest Points
#1LadderUp Skyward LadderUp Skyward536,016 CP
#2Krypton Krypton495,509 CP
#3StarTrek StarTrek393,413 CP
#4Defyant Defyant286,674 CP
#6Conclusion Conclusion190,228 CP
#7Kindom Of Flame Kindom Of Flame145,688 CP
#8Flying Pirates Flying Pirates136,081 CP
#9Shadow Raiders Shadow Raiders85,680 CP
#10Low Tier Mains Low Tier Mains83,907 CP