Alpha-test v0.28 on Thrusday, August 18 for 48h
We've been hard at work on the v0.28 of Gangs of Space for 4 weeks now, and it has turned into a much bigger version than we thought.
But we are getting close to finishing, and we can already announce the date of the next alpha-test session: it will be start on Thursday, August 18, 8:00 GMT for a duration of 48 hours. As usual, we will kick it off on our Twitch channel, so if you don't have an access key yet, feel free to come and ask one there!
And so... What are the new shiny things this time?
The support-type Astrolax are back, with a whole slew of medicine-name-inspired subsystems to heal everyone in a thousand ways!
Pimp up your old Intel processor... humm... I mean old Gemeter by upgrading to the brand-new SX and DX series, with more arithmetic coprocessors, and more importantly more guns!
To support these new ships, we've completely re-design the ship builder interface too:
Want to shine in the deep space as a very unique and precious snowflake? The skin customization workshop is here for you! For a very modest amount of Credits, your space life can turn into a rainbow of colors!
All this new content is locked behind a slew of tasks you have to perform:
- Advanced ships classes will require you to level-up basic ones to max-level.
- Subsystems will require you to kill stuff and collect DNA (among a number of things).
- Skins will unlock while you unlock the subsystems of each ship class.
How much can you unlock during this test session?
Reviewing all the subsystems
We didn't like the many constraints of using active items and skills while juggling with energy and cooldowns. So we've changed everyting at a very deep level, and implemented a bunch of new ways to use energy. The goal is simple: make the game more dynamic, and allow you to use skills and items more often. We need you to tell us what you think of the new system, which is critical for an action-based game like Gangs of Space.
Reset the accounts
Because of all that has changed, and because we need a fresh start to measure how fast players can progress into the game, we have to delete all the ships from the past 2 versions.
Of course, this won't affect your amount of Solars (formerly known as Caps) and other pre-order bonuses. We are not touching the titles and Gangs, either.
As explained in our Alpha F.A.Q., we anticipate to have to take these measures from time to time during the Alpha period. But don't worry, such things won't happen anymore when we reach the Beta status!
...and that's not all!
The complete list of changes is available in the changelog on the forum.