Preview of Alpha v0.30
I hope you've not forgotten that the next Alpha session is starting this Friday, June 16! And it will be open to everyone, so feel free to bring all your friends!
Get unique gifts!
Since this session will probably the last one before our grand release on Steam, we are celebrating by offering unique commemorative content to all participants.
It is a way for us to say THANK YOU for walking with us for so many years on this long and difficult road called "indie game development".
Every player who logs in during the session will be rewarded with a title "I was here before" thay you can opt in to show in game. Keep it to show off in front of the future generations of Gangs-of-Spacers!
In addition, we added unique commemorative skins for Gemeter and Astrolax ships. You will need to reach level 10 during the session with repectively a Gemeter R and an Astrolax 500mg to unlock them. And of course, you'll get to keep them for all future versions of the game!
Conquering the first Galaxy: Alpha-030!
We didn't announce an end date for the session for a very simple reason: for the first time, we will let you rampage across the Galaxy until the Pirnat faction is totally exterminated! (Of course, since it's the first time, we might make some adjustements, so that the conquest takes about a week in total.)
Then, at the end of the conquest, we will give our first rewards to the top players and Gangs:
Four special skins (Gemeter and Astrolax), respectively for:
- the top player
- the 2nd player
- the 3rd player
- the 4th to 10th players
Another four special skins (Gemeter only, but including unique trail colors!), respectively for:
- all members of the top Gang
- all members of the 2nd Gang
- all members of the 3rd Gang
- all members of the 4th to 10th Gangs
We'll also have corresponding titles for all winners.
So... get ready to conquer!
New conquest system
Good news: we've improved the conquest system A LOT!
Sectors now contains zones that you must stay inside to conquer. The bigger the zone, the longer it takes, but the more Sector Points it will give. Having to stay inside the zone to be efficient leads to new... "interesting"... gameplay situations, shall we say ^^
Oh, and of course these zones can have positive or negative effects on your ship, so be careful!
This new mechanism makes the game a lot more dynamic (and stressful), and has wide repercussions on many parts of the game. We won't spoil it all here, but suffice to say that it gives an even bigger impact to your skill as a player, which is one of the main goals of Gangs of Space!
Five Pirnat bosses + special items
Finally, they are here, and they are not happy to have been left out for so long!
Introducing a whole family of big nasty Pirnat bosses:
But you have to face them if you want a chance to grab one of these rare and powerful items with special affixes:
Say hello to the complete Gemeter and Astrolax families!
The Astrolax family is now complete with the introduction of the bigger Astrolax 1g and Astrolax 2g.
All three Gemeter-class ships have also been completely revamped, will all their subsystems and abilities re-done and re-balanced. Prepare to unlock!
An unlock tracker to show what you can unlock using your current ship!
A compact mode for the inventory, so you can always keep an eye on your stuff while fighting. Also note the ability to directly recycle items, and send them to your Warehouse without leaving the conquest!
A progress report when you come back to the Motherbase after doing some hard work!
Notifications about important stuff happening to you!
And much more...
- Replays of your most magnificent deaths that you can upload online with a custom message...
- Credit rewards when you die.
- The ability to buy level 10 ships directly in Credits.
- The ability to cancel warps with the ESC key.
- More information on your ship information panel.
- Vastly improved client performance.
- A ton of rebalancing on items, enemies, abilities...
And even more...
Here is the complete changelog of this version if you want even more details.
This version is very important to us, since it is the first that we can call "feature complete" (even if there is a ton more we want to add at some point!). So, after you play for a while, tell us: what do you think need improvement before the Steam release?